Melle Overman | Technical Designer

Hi, I'm Melle Overman.

A Technical Designer who turns ideas into playable systems, with a deep interest in procedural generation.

I design gameplay systems and build them in Unreal Engine and Blueprints. I love prototyping quickly, finding what makes a system fun, and making it work inside a real team pipeline, keeping builds stable and the codebase clean for everyone who touches it.

Before games, I spent years in hospitality, managing a restaurant, training staff, and leading teams under pressure. That's where I learned to communicate clearly, keep a team focused, and stay calm when things break. I then turned a lifelong love of games into a career at Breda University of Applied Sciences, where I found my focus in Technical Design.

Unreal Engine & Blueprints
Gameplay Systems
Rapid Prototyping
Team Leadership & Collaboration

Availability

Looking for an internship starting mid 2027. Based in Amsterdam and open to relocating.

Portrait of Melle Overman

Skills

Engines

  • Unreal Engine

Scripting

  • Blueprinting

Design

  • Gameplay Systems
  • Procedural Designs/Tools
  • Prototyping

Tools

  • Perforce
  • Jira
  • Miro
  • Blender