
Hi, I'm Melle Overman.
A Technical Designer who turns ideas into playable systems, with a deep interest in procedural generation.
I design gameplay systems and build them in Unreal Engine and Blueprints. I love prototyping quickly, finding what makes a system fun, and making it work inside a real team pipeline, keeping builds stable and the codebase clean for everyone who touches it.
Before games, I spent years in hospitality, managing a restaurant, training staff, and leading teams under pressure. That's where I learned to communicate clearly, keep a team focused, and stay calm when things break. I then turned a lifelong love of games into a career at Breda University of Applied Sciences, where I found my focus in Technical Design.
Availability
Looking for an internship starting mid 2027. Based in Amsterdam and open to relocating.

Skills
Engines
- Unreal Engine
Scripting
- Blueprinting
Design
- Gameplay Systems
- Procedural Designs/Tools
- Prototyping
Tools
- Perforce
- Jira
- Miro
- Blender