Main Projects
All Will Break
Technical Designer
A twin-stick arcade action shooter about protecting your base from endless hordes of enemies. Balance offense and defense, chain kills for score multipliers, and survive as long as you can while the swarm closes in.
Project info
- Genre:
- Twin Stick Arcade Action Shooter
- Team:
- Solo (1 developer)
- Timeline:
- 8 weeks
- Engine:
- Unreal Engine
- Platform:
- Windows
Individual contribution
- Weapon Synergy: a machine gun that becomes less effective on its own, designed to be paired with the Wall Placer gun.
- Enemy Design: simple, readable enemies built for threat prioritization.
- Spline Pick-ups: pick-ups that travel around the level along splines, healing the base, boosting damage or wiping enemies.
- Local High Score Ranking: a local high score system for competitive play between friends or coworkers.
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