Melle Overman | Technical Designer
Portrait of Melle Overman

About me

Melle Overman

Technical Designer who designs gameplay systems, prototypes fast, and builds them in Unreal Engine with Blueprints. Looking for an internship from mid 2027 and open to relocating.

DutchAmsterdam, Netherlands

Main Projects

All Will Break

Technical Designer

A twin-stick arcade action shooter about protecting your base from endless hordes of enemies. Balance offense and defense, chain kills for score multipliers, and survive as long as you can while the swarm closes in.

Project info

Genre:
Twin Stick Arcade Action Shooter
Team:
Solo (1 developer)
Timeline:
8 weeks
Engine:
Unreal Engine
Platform:
Windows

Individual contribution

  • Weapon Synergy: a machine gun that becomes less effective on its own, designed to be paired with the Wall Placer gun.
  • Enemy Design: simple, readable enemies built for threat prioritization.
  • Spline Pick-ups: pick-ups that travel around the level along splines, healing the base, boosting damage or wiping enemies.
  • Local High Score Ranking: a local high score system for competitive play between friends or coworkers.

Looking for more of my work?

Visit the project archive
Project Archive

Game jams, prototypes, school and personal projects.