Keep Dancing and Nobody Gets Murdered
NPC Behaviour (pathing and player detection)
Overview
A two-player co-op game inspired by Keep Talking and Nobody Explodes. One player is an infiltrator in VR, moving through a masquerade ball full of wandering guests. The other player stays outside VR with a manual and acts as a guide, reading out clues to help identify the hidden Puppet Master. The VR player has to act on those instructions, stay disguised, and finally take the suspect's mask off to win. Made for the 2026 jam theme "Mask".
Contributions
- Built the NPC pathing for the guests wandering the masquerade ball
- Built the guests' detection of the player — the player's mask keeps them hidden, and being seen without it raises the alarm
- Kept the behaviour simple because of the 48-hour limit, using straightforward tasks directly in the AI controller
Gallery